GHOST OF YOTEI - World

I was the lead for the world team for Ghost of Yotei. The world team is responsible for terrain, rocks, lakes, rivers, streams, waterfalls, coast, and roads, as well as the many shrine challenges that can be found in each region. Throughout production, we all shared a variety of world building tasks including the following:

- hand-sculpting terrain to ensure smooth horse navigation and to help guide the player
- constructing cliffs that have a clear visual language for navigation and were minimally obstructive
- hand sculpting the water system and ensuring natural flow feel
- creating and modifying the flow of the road and path network, aiming for direct roads with a natural feel that helps guide players to content
- integrating open world with locations

World Team: Harold Lamb, Phil Ouellette, Rhiannon Remo, Blake Morris, Victor Gonzalez