Lead World Artist for Ghost of Yotei and Ghost of Tsushima. Lead Environment artist on Infamous Second Son and First Light. Environment artist on Infamous 2, Uncharted 2: Among Thieves, and Uncharted: Drake's Fortune.
I have quite a lot of experience building spaceships and mechs with LEGO. The first game I tried to make was a series of .BAT files in DOS that made up a simple text adventure. Made a bunch of maps with the Wolfenstein 3D editor and Warcraft II editor. Got into Unreal Engine around 2000 and made buildings, vehicles, and guns. Went to school for 3d animation and continued my education at Gnomon in Hollywood while working on my portfolio. Recorded my first demo reel to a bag full of VHS tapes... never sent them out. My second reel went up on my old website and burned to CDs. After a year in QA and another year working in mobile, I completed 2 art tests around the same time: one was to texture a hockey goalie glove, and another to texture a metal barrel and an AK-47. Both tests lead to interviews, and then offers. The first offer was to work on sports games for almost minimum wage, and the other was for full time at Naughty Dog to work on a new IP they had just announced, Uncharted.
Ghost of Tsushima: Director's Cut (PS4/PS5)
- Lead World Artist
Ghost of Tsushima (PS4)
- Lead World Artist
InFamous: First Light (PS4)
- Lead Environment Artist
InFamous: Second Son (PS4)
- Lead Environment Artist, March 2013
- Senior Environment Artist, March 2012
InFamous 2: Festival of Blood (PS3)
- Environment Artist
InFamous 2 (PS3)
- Environment Artist
Texturing for Games
Uncharted 3: Drake's Deception (PS3)
- Environment Modeler, Campaign
Uncharted 2: Among Thieves (PS3)
- Environment Modeler, Campaign and Multiplayer
Uncharted: Drake's Fortune (PS3)
- Prop modeling and texturing
- Prop rigging, animation and simulation baking
- Environment Texturing
Mobile game and app prototyping
Web stuff, Print stuff, Logo stuff, 3d stuff, Photoshop stuff.
Rome: Total War and Barbarian Invasion
The Movies