John Germann
John Germann
Lead World Artist
Lynnwood, United States

Summary

Lead World Artist for Ghost of Yotei and Ghost of Tsushima. Lead Environment artist on Infamous Second Son and First Light. Environment artist on Infamous 2, Uncharted 2: Among Thieves, and Uncharted: Drake's Fortune.

I have quite a lot of experience building spaceships and mechs with LEGO. The first game I tried to make was a series of .BAT files in DOS that made up a simple text adventure. Made a bunch of maps with the Wolfenstein 3D editor and Warcraft II editor. Got into Unreal Engine around 2000 and made buildings, vehicles, and guns. Went to school for 3d animation and continued my education at Gnomon in Hollywood while working on my portfolio. Recorded my first demo reel to a bag full of VHS tapes... never sent them out. My second reel went up on my old website and burned to CDs. After a year in QA and another year working in mobile, I completed 2 art tests around the same time: one was to texture a hockey goalie glove, and another to texture a metal barrel and an AK-47. Both tests lead to interviews, and then offers. The first offer was to work on sports games for almost minimum wage, and the other was for full time at Naughty Dog to work on a new IP they had just announced, Uncharted.

Skills

Environment Modeling

Software proficiency

Maya
Maya
Mudbox
Mudbox
ZBrush
ZBrush
World Machine
World Machine
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Houdini
Houdini

Experience

  • Lead World Artist at Sucker Punch Productions
    May 2010 - Present

    Ghost of Tsushima: Director's Cut (PS4/PS5)

    - Lead World Artist

    Ghost of Tsushima (PS4)

    - Lead World Artist

    InFamous: First Light (PS4)

    - Lead Environment Artist

    InFamous: Second Son (PS4)

    - Lead Environment Artist, March 2013

    - Senior Environment Artist, March 2012

    InFamous 2: Festival of Blood (PS3)

    - Environment Artist

    InFamous 2 (PS3)

    - Environment Artist

  • Teacher at FuturePoly
    April 2012 - January 2017

    Texturing for Games

  • Environment Artist at Naughty Dog
    October 2006 - April 2010

    Uncharted 3: Drake's Deception (PS3)

    - Environment Modeler, Campaign

    Uncharted 2: Among Thieves (PS3)

    - Environment Modeler, Campaign and Multiplayer

    Uncharted: Drake's Fortune (PS3)

    - Prop modeling and texturing

    - Prop rigging, animation and simulation baking

    - Environment Texturing

  • Artist at Lotus Interworks
    May 2005 - June 2006

    Mobile game and app prototyping

    Web stuff, Print stuff, Logo stuff, 3d stuff, Photoshop stuff.

  • QA Tester at Activision
    March 2004 - May 2005

    Rome: Total War and Barbarian Invasion

    The Movies