As world team Lead, I was also responsible for proposing and developing the "shrine challenge" experience. This one being the first shrine climb experience, I was responsible for the concept, design, construction, and set dressing polish for Arrow Peak Shrine. Throughout production of this shrine, I generated several new rock greybox meshes to improve rock climbing experiences. Blake Mead built the cave for this shrine, Toby Halter did the original set dressing for the very top of this shrine, and Philip Jenne created the shrine building collection and torii gates used in all shrine challenges.
Once the "Shrine Challenge" officially became a part of the game, the world team took on fully responsible for the construction of all shrine challenges as well as many other prominent rock climbing experiences. Harold Lamb, Phil Ouellette, Tyler Smith, and Blake Mead each designed and built several shrine challenges. We regularly met as a team to play-test each others shrines and offer critiques. Rob McDaniel also did a non-trivial amount of important design polish on the entire collection of shrine challenges.
For the world rock set used in every shrine and throughout Ghost of Tsushima, I can take responsibility only for designing the set and doing some high level collection management. Tyler Smith was responsible for sculpting the +100 rocks, Harold Lamb & Philip Jenne are responsible for the materials, and Blake did a huge amount of rock set management. The team worked through many rounds of critical feedback and play-testing to find a balance of visual language, navigation clarity and functionality, shader versatility, low visual noise, and a pleasing aesthetic.