Uncharted: Drake's Fortune - Props

In 2006, I landed my first big job in the industry at Naughty Dog as a prop texture/shader artist. I got to texture a bunch of fun stuff. Not seen here of other things I textured are the bullet shells, baseball grenade, parachutes, diving gear, air tanks, coolers, unused underwater camera enclosure, etc. Prop modelers were Jane Mullaney, Inkyo Lee, and Paul Moya. While I mostly did texturing/shader work on the props team, I both modeled and textured the crane, a couple knives, and a grab bag of other props before moving on to working on levels. I also did the occasional rigging, animation, and simulation baking for environmental props.

Big thanks to Bluepoint Games for bringing The Uncharted Collection to the PS4, enabling me to take some long overdue high res screenshots.

Textured the AK-47.

Textured the AK-47.

Textured the AK-47.

Textured the AK-47.

Textured the PM 9mm.

Textured the PM 9mm.

Modelled, textured, rigged and animated the cranes in the first level.

Modelled, textured, rigged and animated the cranes in the first level.

Some of the props I textured. I modeled and textured the knives and the sheath.

Some of the props I textured. I modeled and textured the knives and the sheath.